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![]() fstrue - Used ONLY when FS PP is manually set with /pp, pp - Sets Move PP for selected Move (Example '/pp1 64' would tell the bot Move 1 has 64 PP), checkmovepp - Checks PP value for selected Move, checkpp - Checks all Move PPs (must have Encounter > Fight UI open), setmove - Forces the Bot to skip Move Weakness/Type checks and use set Move (must be Level 2 to use), setmanual - Bot starts with no Movement Logic but will run/fight/capture ect. checkevolve - Will check for Evolving Pokémon after fight and cancel it (must be Level 2 to use), setrand - Will apply a random value from 1-100 onto /setleft /setright /setup /setdown values, usegreatball - Will always use Great Balls (toggle on/off, must be Level 3 to use), leftright - Will only use Left/Right logic (uses defaults until changed via /setleft /setright, must be Level 3 to use). updown - Will use only Up/Down Logic (uses defaults until changed via /setup /setdown, must be Level 3 to use), setdown (Example /setdown 343, must be Level 3 to use), setup (Example /setup 450, must be Level 3 to use), I will not be updating the download here, you can grab it from the or Free Version from Please do not use ANY identifiable information within the Discord (Use an ALT if possible) and use a password for your Login Information for PROGotcha that has never been used anywhere. You can upgrade your Account by opening a Ticket in my or using my. You can Register for a PROGotcha account for free and be hunting Shiny/Event Pokémon Obtaining Shiny/Event Pokémon has never been easier. Download, tick some boxes, type what Pokémon you want (if any) and click Start. Screenshot & Close Preview (Screenshots Preview Window as PokémonName-date-time.PNG) GameAssembly.dll+171D81 - mov ,eaxĪOB Scan 33 D2 48 8B CB E8 ? 89 87 FC 09 00 00 41 83 7D 18 03į3 0F 10 81 F8 00 00 00 C3 CC CC CC CC CC CC CCĭeals with Collision against NPC.Automatically checks Moves for Pokémon Weakness when Fighting (If enabled) to help with Story mode battles.Ĭomplete PRO Pokémon Database (Move Types/Pokémon Types/Pokémon Weaknesses), Then scan change when poke is summon)įorce JMP the JE. Making Battle as fast as possible - (Scan unknown when poke stable in battle. GameAssembly.il2cpp_string_length+9D0 (Code that handles it) ![]() Pokemon Revolution Online Cheat Engine - YouTubeĪrray of Byte Dump to specific regions/interesting opcodes. If it encounteres a Pokemon that you DONT want to run away from then it will play a "Beeping" noise.Ĭode: // DELETE FROM HERE IF YOU DONT WANT IT TO BEEPĪobscanmodule(ID,GameAssembly.dll,33 D2 48 8B CB E8 ? 89 87 FC 09 00 00 41 83 7D 18 03) //PokeIDĪobscanmodule(RUN,GameAssembly.dll,33 D2 8B C8 E8 ? 84 C0 0F 84 ? 33 D2 49 8B CE) //Run Once the pokemon has been found it will stand there until you either capture, run, or kill it. Alolan-Grimer = 3071 you can find this information in the PokeDex. Type in the Pokemon ID that you want to NOT run away from. In the address field type "EscapePoke1" or "EscapePoke2" etc. In cheat engine click "Add Address Manually". Enable this script will AUTOMATICALLY run away from all encountered unless the Pokemon ID matches with what you enabled in "EscapePoke1/2/3/4". Then when it encounter that Pokemon it will no longer run away.ĭisable Run Delay when first encountered -Īobscanmodule(Dialogue,GameAssembly.dll,F3 0F 10 81 F8 00 00 00) // should be uniqueĭb F3 0F 10 81 F8 00 00 00 C3 CC CC CC CC CC CC CCĭealloc(Speed). Type in the Pokemon Name you want the hack to find. To get Pokemon ID you would go to PokeDex. ![]() Pokemon Hunter - This is run away from all encountered unless it a matching pokemon ID. No Run Delay - Allow you to immediately run away when you encountered a Pokeemon. If it shows ? close and reopen your client. Movement Speed - Adjust your movement speed. ![]() Please post any adjustment you have made. You are absolutely allow to SHARE, REPOST and Remodify for your own release. This is a cheat engine table hack for Pokemon Revolution Online.
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